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| Publications |
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Svakhine N., Jang Y., Ebert D. S., Gaither K. P.,
Illustration and Photography Inspired Visualization of Flows and Volumes.
IEEE Visualization 2005, pp. 687-694, October 2005 (8 pages, 4.3MB)
[abstract] | [pdf] | [bibtex]
We have developed new techniques for effective flow visualization.
By combining oriented
feature visualization techniques with flexible transfer function controls,
we can visualize scalar and vector data, allow comparative
visualization of flow properties in a succinct, informative manner,
and provide continuity for visualizing time-varying datasets.
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Manfred Weiler, Jingshu Huang, Yun Jang, Simon Stegmaier, Kelly P. Gaither, David Ebert, and Thomas Ertl.
Hardware-assisted Feature Analysis and Visualization of Procedurally Encoded Multifield Volumetric Data.
IEEE Computer Graphics and Applications, Vol. 25, No. 5, pp. 72-81, 2005 (8 pages, 1.5MB)
[abstract] | [pdf] | [bibtex]
We have developed new hierarchical techniques that effectively
encode data on arbitrary grids including volumetric scalar, vector,
and multi-field data. For the special requirements of flow visualization,
we derive the definitions of well known features in RBF space allowing
us to integrate pixel accurate hardware-accelerated feature
detection and visualization techniques.
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David S. Ebert and Yun Jang.
Volume Encoding,
Procedural Encoding of Scattered Data, Theory and Applications Course,
IEEE Visualization 2004 Tuturial Notes, 2004
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Yun Jang, Manfred Weiler, Matthias Hopf, Jingshu Huang, David S. Ebert, Kelly P. Gaither, and Thomas Ertl.
Interactively Visualizing Procedurally Encoded Scalar Fields.
Proceedings of EG/IEEE TCVG Symposium on Visualization VisSym '04, pp. 35-44, 2004. (10 pages, 1.3MB)
[abstract] | [pdf] | [bibtex]
We have developed a new approach that allows interactive rendering
and navigation of procedurally-encoded 3D scalar fields by reconstructing radial basis functions (RBF) on PC class
graphics processing units.
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| Rasmussen, N., Nguyen, D., Geiger, W. and Fedkiw, R.
Smoke Simulation for Large Scale Phenomena
SIGGRAPH 2003, ACM TOG 22, 703-707, 2003. (5 pages, 103K)
[abstract] | [pdf] | [bibtex]
We present an efficient method for simulating highly
detailed large scale participating media such as the nuclear explosions.
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| Nguyen, D., Enright, D., and Fedkiw, R.
Simulation and Animation of Fire and Other Natural Phenomena in the Visual Effects Industry
Western States Section, Combustion Institute, Fall Meeting, UCLA, 2003. (25 pages, 964K)
[abstract] | [pdf] | [bibtex]
In this article, we give a brief overview of methods that are currently used to
simulate and animate fire and other natural phenomena for the special effects
industry.
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| Enright, D., Losasso, F. and Fedkiw, R.
A Fast and Accurate Semi-Lagrangian Particle Level Set Method
Computer and Structures (in press). (24 pages, 370K)
[abstract] | [pdf] | [bibtex]
In this paper, we present an efficient semi-Lagrangian based particle
level set method for the accurate capturing of interfaces. This method
retains the robust topological properties of the level set method without the adverse effects of numerical dissipation.
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Utkarsh Ayachit, Penny Rheingans.
Level-of-Detail in Streamline Visualization
Submitted to Visualization '04, 2004. (7 pages, 5.1MB)
[abstract] | [pdf] | [bibtex]
In this paper we explore a level-of-detail (LOD) approach for generating streamline visualizations.
We
identify the properties of streamlines that can affect perception of LOD and
show how they can be used effectively. Using a LOD approach, textbook-like
streamline visualizations can be generated.
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Hui Fang, John C. Hart.
Textureshop: Texture Synthesis as a Photograph Editing Tool.
SIGGRAPH 2004, (to appear), LA, 2004 (6.13MB)
[abstract] | [pdf] | [bibtex]
We combine existing techniques for shape-from-shading and
texture synthesis to create a new tool for texturing objects
in photographs. Our approach clusters pixels with similar
recovered normals into patches on which texture is synthesized. Distorting the texture based on the recovered
normals creates the illusion that the texture adheres to the
undulations of the photographed surface.
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| Hui Fang, John C. Hart
Randomly Accessible Procedural Animation of Physically
Approximate Turbulent Motion
Computer Animation 2002, 43-48,
Geneva, Switzerland, 2002
[abstract] | [pdf] | [bibtex]
We combine physical and procedural motion techniques into a multiresolution model to simulated complex virtual environments. |
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